Week 12

Updated: 5 days ago

This week starts with the mammoth task of figuring out from all my data, how to transmit my design solution. It is overwhelming any option I take as I know myself I have set myself up a big ask in an outcome. Although I do feel that the three areas I suggested in week six are still the main three I would like to explore, are other options more realisable for this project.

I decided to generate some more ideas using the Crazy 8 strategy. The first three, initial ideas still stood out, however, a couple of fresh ideas I had not considered come up, such as the game concept and series of talks (although the latter I am not sure how the allegory would work). Others like the fake essays/report and artefacts, I think would be absorbed into other ideas. I decided to remove the film concept, simply due to the budget and time to complete the project. I think with the other projects I am more able to achieve a look and style.

From the ideation. the top three ideas are:

  • Book/Graphic novel

  • Exhibition

  • Game

I decided to generate mood boards for the three ideas:

The publication route is my most likely route. This is in part to the idea that I have ideas and inspirations on how to achieve this. Graphic novel, or an image documented book would be my desired outcomes, although issues with illustration could b problematic. I like the idea of creating fictional documentation to support the story and one thought would be to combine the two ideas as a hybrid comic and document style publication.

As well as the the layout style, the published route is ideal as I can use different styles, such as digital, fan zine, comic, book or newspaper to create this medium. Fantasy gamebooks or interactive digital books could prove to be a good concept.

The exhibition route has some similar issues to the film route. The reason I am still considering it is that I have some contacts that could still make this achievable, such as a potential gallery space. With the exhibition, I would be able to create multiple mediums for the space to tell a compelling story. I believe concepts like the Star Wars identity exhibition, could offer a good interactive experience for the audience, Possibly a way to have participants experience a uninfected and infected experience, which could have a form of segregation could help engender conversations of the exhibit.

The game idea is a new concept to explore. Video or mobile games could offer an excellent interactive experience. Video games such as Halo and Zelda present Christian allegories. A story telling game or app could be high in engagement. Board games, although less popular these days to their digital counterpart could be a good route. With Monopoly, a study into how Monopoly makes you mean is inspiring to the idea of creating a game that pushes frustration and empathy that could become a compelling project.

The concept of this study could be useful as a base for designing a game for my allegory. The idea of having a game that severely weights in the favour of one player can help represent systematic oppression of people.

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